INFO Publish 9: Secrets of the Force

Discussion in 'Europa News' started by Ameo, 13 Aug 2017.

  1. Ameo

    Ameo Administrator Staff Member Administrator

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    The Publish 9 is now complete.

    No more update until the Publish 10 patch is released. As you already know we will switch now from the unstable branch to the stable one to avoid any problem with unstable update.
    It means we're now sync with the Basilik server.

    Publish 10 will concern FRS / AI / COA Part 3 / Events peark /Bestine Elections / More Quests / ...

    The double XP rate will stay enabled until the end of August, the BF might stay a bit longer.

    ______________________________________​

    Publish 9: Secrets of the Force


    System

    Improved server stability

    Fixed some memory leaks
    Made many server performance optimizations
    Added a much more graceful server shutdown procedure

    Spawns/World

    Updated some newbie spawns to be non-aggressive
    Fixed it so that mobs that spawn together in the same dynamic spawn will never fight each other
    Easy and Medium spawn zones around cities will now only spawn mobs from their respective spawn list instead of also spawning things from the world spawner
    Non-trainer NPCs that have the appearance of a trainer no longer register on the planetary map as a trainer
    NPCs that are indoors now register on the planetary map (trainers, junk dealers)
    Added a few junk dealers that were missing
    The names of some outposts on the map have been fixed
    Added crafting contractors' functionality
    Fixed some lairs on Yavin IV that weren't spawning their boss mobs
    Added a couple wild spawns that were missing
    The Nightsister Stronghold cave's spawns are now more accurate to live
    Axkva Min now calls for assistance when engaged

    Creatures/NPCs/AI

    Fixed an issue that sometimes caused players to not be able to see spatial chat from an NPC
    Philosophers will now respond when conversed with
    Fixed a creature area attack that wasn't properly an area attack
    Added proper AI pathfinding within the world and from the world into a building
    Some dynamically spawned NPCs will now have a random mood set
    NPCs will no longer sometimes spawn with a weapon in hand that they'll never use
    Added proper random name generation for droids
    Fixed AI now uses height in it's aggro distance calculation and will no longer sometimes aggro from too far away in hilly locations
    Fixed some instances where corpses would talk
    When a mob leashes for moving too far away from it's home location, any DoTs on it will be removed

    Events/Dungeons/Theme Parks/Quests

    Added the Village Jedi progression system. This includes everything from getting glowy through to the village outro, the Padawan Trials, the Jedi professions, visibility system, player bounty hunting, and the Knight Trials. The Force Ranking System is disabled for now as it is still under development.
    Added the Corellian Corvette dungeon and associated quests and loot
    Added the Nightsister Stronghold tasks
    Added the Singing Mountain Clan tasks
    Added Bardo Klinj task
    Added Brennis Doore task
    Added Captain Eso task
    Added Crev Bombaasa task
    Added CX-425 tasks
    Added Dalla Solo task
    Added Damalia Korde task
    Added Dannik Malaan task
    Added Denell Kel Vannon task
    Added Dilvin Lormurojo task
    Added Durgur Pyne task
    Added Ebenn Q3 Baobab task
    Added Gravin Attal task
    Added Green Laser task
    Added Grobber and Zekka Thyne tasks
    Added Grondorn Muse task
    Added Ignar Ominaz task
    Added Jazeen Thurmm task
    Added Joz Jodhul task
    Added Jusani Zhord task
    Added Kritus Morven task
    Added Lethin Bludder task
    Added Megan Dr'lar task
    Added Rep Been task
    Added Scolex Grath task
    Added Serj-X Arrogantus task
    Added Skinkner task
    Added Venthan Chassu task
    Added Vinya Maysor and Karrek Flim tasks
    Added Vraker Orde tasks
    Added Warden Vinzel Haylon task
    Added Yith Seenath task
    Added the rest of Gilker Budz' tasks
    Talon Karrde no longer has tasks for players, instead his lieutenant Zakarisz Ghent now does
    Targets for themepark/task quests will now only spawn once the player is close to their location
    Added some missing conversation options to some themepark/task givers and targets
    When speaking to a themepark/task quest giver while having another quest underway, the giver will now have the option to quit their current task
    Escorts will now stop if a player gets too far away and will require the player to converse with them to continue
    Added the heralds for the geonosian lab (including the one that also acts as a junk dealer for the geo relics)
    Added some other heralds that were missing
    Fixed the mark of intellect quest to properly require the player to have spoken to the hermit first
    The mark of altruism quest now properly requires completion of the hermit's pre-quest
    Fixed the blumbush painting schematic so that the Bestine Museum Curator will actually give it to a player that purchases it
    Death Watch Bunker security waves will now despawn after 5 minutes if not killed
    DWB security waves now trigger on damage instead of on a timer
    DWB security waves now path through their rooms looking for intruders

    Combat

    Fixed the color of some combat log entries
    Mobs will now use secondary defenses
    Only one pool can now be wounded per attack instead of each pool having a separate chance on each attack
    Auto attacks now have the same min range calculation as enqueued attacks
    DOT absorption now functions properly
    Fixed some instances where a player can get stuck in a feigned death state
    Food damage mitigation now applies after armor mitigation
    Wookiee roar no longer goes on cooldown if the target is out of range when used
    Secondary targets of AoE/cone attacks will now properly give the attacker a TEF where appropriate
    Combat damage vs. targets vulnerable to the damage type will no longer change when the target's regular resists are reduced
    Attacks that add a DoT will no longer add the DoT to a corpse if the attack kills the target

    GCW

    Players must now be Special Forces in order to delegate faction points
    Player names now properly flash while changing faction status
    Planetary control scores are now updated hourly instead of in real time (the winner was already updated hourly which caused some confusion when the scores changed but the winner hadn't updated yet)
    Fixed some issues with /delegate when the target is at or near their faction point cap
    PvP TEF now also blocks entry to player city civic structures
    A base's security terminal can now be properly repaired after a failed slice
    Faction bases now have an explosion animation when destroyed
    A player's faction insignia will now only show to opposite faction and neutral players if they are overt
     
  2. Ameo

    Ameo Administrator Staff Member Administrator

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    Professions

    Architect:

    Fixed an issue with making heavy mineral miner deeds in a factory

    Artisan:

    Fixed the filling on Dustcrepe

    Bio-Engineer:

    Fixed effectiveness resists not changing during experimentation
    Tissues now have the correct cover mod

    Bounty Hunter:

    NPC bounty mission targets will now travel towards a starport and travel to a different planet when they get there
    Adjusted bounty droid success formula to improve success rates at higher skill mods
    Droids should no longer sometimes report incorrect distances

    Droid Engineer:

    Droids made in factories should no longer lose their modules after removal from the crate
    Droids with no power can no longer function as crafting stations
    Crafting station modules no longer allow a player to experiment when crafting with a generic crafting tool
    Recharging droids now heals their battle fatigue
    Detonation droids should now detonate properly
    Detonation droids now do their 10 second warmup when called instead of when ordered to detonate
    Droids with harvest modules will now always harvest when set to auto harvest instead of only working if their owner was the group leader

    Entertainer:

    Added group xp bonus
    Added xp bonuses for audience response
    Fixed flourish xp to diminish over time when no new flourishes are performed

    Image Designer:

    Fixed some customization details not getting updated properly

    Medic/Doctor/Combat Medic:

    Healing and buffing now properly take into account the target's battle fatigue
    Tend wound now accepts parameters to specify which attribute to heal

    Merchant:

    Fixed the intervals for warning and deletion of empty vendors

    Politician:

    City Decorations can no longer be placed within no build zones (such as near POIs)

    Ranger/Scout:

    Camouflage no longer checks constantly causing it to break prematurely
    Rangers can now remove camouflage from themselves
    Rangers can now get scouting xp from concealing other players
    Camo kit crafting now uses camouflage skill for assembly/experimentation
    Fixed the layout of some camps
    Camouflage now only works on the planet where it was applied
    Area Track now gives the correct direction when the ranger or target is indoors
    Fixed the duration of camouflage and added an animation to it's application

    Rifleman:

    Sniper shot should work correctly now

    Smuggler:

    Slicing a weapon with a powerup on it will now destroy the powerup

    Squad Leader:

    Group skill mods now persist properly on group members instead of falling off after 5 minutes
    Group skill mods are now added/removed/updated on group members properly when needed (SL trains/surrenders a skill, faction and faction status changes, travel, player bounty combat, SL death/incapacitation/revival, SL leaving group)

    Weaponsmith:

    Fixed the stock component slot on DH17 carbines to be optional instead of required

    Items/Loot

    Droid repair kits can once again be used by any player
    Food/drink that apply their affect as a reaction to an external event will now properly have a default duration of 60 minutes
    Fixed factory run times
    Looted weapons will no longer have skill mods for other weapon types
    The Two-Handed Axe now has it's correct armor piercing
    Added the Eyes of Mesra to loot
    Fixed the max crate size for many items when created in a factory
    Exceptional and Legendary items can now drop from any level enemy
    Increased the chance for skill mods and dots to be found on looted items
    Exceptional and legendary items now have a much greater chance to have skill mods and/or dots on them than standard loot
    Poison and disease resist buff pack Cs now bestow their absorption mod
    Fixed the armor piercing on Nightsister Energy Lances
    Clothing/armor's name now turns yellow after an attachment is added
    New BE enhanced clothing will have a yellow name
    Weapons with DoTs and looted items with skill mods will have a yellow name

    Pets

    Squad Leader buffs should now be able to affect pets
    Healing of pets now conforms to the same faction status rules as healing of players
    Pets can now sit or lie down in response to certain emotes
    Pets capable of sitting down will now do their sit trick animation when performing a trick
    Pets and vehicles can no longer be stored while their owner is in combat or dead

    Misc

    Added several system messages that were missing
    Fixed some structure commands that sometimes tried to target a structure other than the player's target
    Fixed the /emptymail command to properly delete mail
    The /find command will now draw it's yellow path when used within static cities
    Fixed moods that weren't setting their proper animation
    Added species xp bonuses
    Added the race droid player event perk
    Added the scavenger droid player event perk
    Fixed some player event perks that could not be re-deeded
    Lotto droids no longer break after a server restart
     

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